Thursday, August 28, 2014

Walking with Eggy


This project was to make Eggy (the egg with legs) walk from his starting position to the scale, turn to face the scale, and then jump onto it.
Eggy was a nice character to work with because it allowed me to focus on the legs and make sure the animation on those is done right. Learning the legs is important before tackling a whole body that applies for 2d as well as 3d.



Back to Eggy though, his rig was easy to work with and the feet in particular had some nice controls to streamline the process. Having controls like Lift Toe and Lift Heel made it so I didn't have to rotate the foot for every little movement, making the check for sliding much more efficient.


This project was also really helpful for learning the appropriate curve progression in the graph editor for a standard walk cycle, how certain keys need to favor the extremes, and how working in stepped is a good way to block out your poses before moving on to secondary actions and the foot roll.


The turn and jump were also a unique hurdle in it of themselves but they still required the same basics in terms of keeping a steady and natural curve progression and thinking in arcs. Having the character looking realistically balanced is another big part of bringing them to life. But I'll cover that in my next animation update, so stay tuned.

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